AI Insights · Timothy · July 2024
Top 5 Zombie Games in Uruguay Q2 2024
Discover how the top 5 zombie games performed in Uruguay during Q2 2024, with insights into downloads, revenue, and active users.
In the second quarter of 2024, the top 5 zombie games in Uruguay showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Doomsday: Last Survivors from IGG.COM saw a fluctuating performance. Revenue started at $351 in early April and dipped to $173 by the end of the month, before peaking at $451 in the last week of June. Downloads began strong with 3.9K in mid-April but plummeted to just 72 in early June. Weekly active users dropped from a high of 7.7K in late April to 2.9K at the start of June, with a slight recovery to 4.7K by the end of the quarter.
Plants vs. Zombies™ by Electronic Arts maintained a relatively steady download rate, with numbers hovering around 1.5K for most of the quarter. Revenue was modest, peaking at $83 in early April but falling to negligible amounts in June. Active users remained strong, starting at 9.3K and ending at 7.8K, indicating a consistent player base.
Zombie.io: Potato Shooting from Joy Net Games, which launched in late April, had an impressive start with $622 in revenue by the end of April and reaching a high of $695 in early May. Downloads peaked at 3K at the end of April but steadily declined to 135 by the end of June. Active users followed a similar trend, starting at 3.5K and dropping to 618 by the end of the quarter.
Zombie Tsunami from Mobigame had consistent download numbers, averaging around 750 per week. Revenue remained low, with minor peaks such as $58 in early April. Weekly active users showed a slight decline from 11.3K at the start of April to 10.5K by the end of June, reflecting stable engagement.
Last War:Survival by FirstFun had the highest revenue among the top 5, starting at $1.9K in early April and reaching $2.9K by the end of the month, with a slight decrease to $2.3K in early June. Downloads were relatively low, peaking at 1.2K in mid-June. The game had a strong and growing active user base, starting at 13.6K and climbing to 18K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.